At Ark Atwood, we place creativity at the heart of our art and design technology curriculum. We aim to engage, enthuse, inspire and challenge the artists, designers and engineers are the future, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design.

As pupils progress, they are encouraged to think critically and develop a more rigorous understanding of these subjects. They will also come to understand how art and design both reflect and shape our history, and contribute to culture, creativity and wealth around the world. They are exposed to a range of artists and art and design techniques, spanning genres and styles across time, countries, cultures, and backgrounds.

We aim to inspire the innovative engineers and product designers of the future. Design and Technology develops children’s skills and knowledge in design, structures, mechanisms, electrical control and a range of materials, including food. It encourages children's creativity and to consider important issues. It gives children the opportunity to develop skills, knowledge and understanding of designing and making functional products. We feel it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work.

What is our approach to Art & Design Technology?

Art and aims to ensure that all pupils:

• Produce creative work, exploring their ideas and recording their experiences, often working collaboratively with others to develop their designs

• Become proficient in drawing, painting, sculpture and other art, craft and design techniques

• Become reflective learners by evaluating and analysing creative works using the language of art, craft and design.

• Know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms

Design Technology aims to ensure that all pupils:

• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world

• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users

• critique, evaluate and test their ideas and products and the work of others being both a kind and critical friend in supporting others to improve.

• understand and apply the principles of nutrition and learn how to cook

What does our approach to Art & Design Technology look like in the classroom?

Each year group has a pencil-based unit which progresses in expectations and understanding. In years 1, 3 and 5 this is based around self-portraits and in the other year groups, pupils learn to draw still life, landscapes and cityscapes (including perspective). Each year group has at least one paint-based unit, in years 2, 4 and 6 these are based around self-portraits in the style of an artist and in the other units, pupils look at colour theory and painting in the style of other significant artists. These artists and art history are taught chronologically. Pupils will experience printing, collage and 3D work at three points during their primary school journey - each unit building in expectations and understanding. Textiles is taught within the textiles Design and Technology units. At points, pupils will explore the work of craft makers and designers.

We believe that Art and Design and Technology is a subject of its own and so links are not made to other areas of the curriculum unless these links are of benefit to both subject areas. Throughout their journey, pupils will encounter various links to the humanities subjects and deepen their understanding of the historical and cultural development of art forms.

The formal elements of Art and Design have been planned progressively across all units and the expectation is that pupils understand what these are.

How do we measure success in Art & Design Technology?

Evidence of impact is gathered and monitored through a variety of methods relating to Atwood Scholar themes:

  • End pieces relate to the WAGOLL at the unit outset
  • Artistic displays round the school showcase children’s work
  • Class observation
  • Gathering of pupil voice data
  • Book Looks to measure knowledge acquisition

Art & Design Technology Curriculum Overview.pdf